Role: Gameplay & Online Programmer

Designed movement and shooting mechanics for a smooth FPS experience.
Implemented advanced features such as wall riding and jump pads.
Created a lobby system to streamline multiplayer sessions.
Ensured multiplayer synchronization using Mirror and AWS, supporting 100+ players.
Organized a multiplayer tournament with 40+ participants.
mouvement & Shoot
Wall Ride
Lobby and readdy
Sync Multiplayer (Mirror + AWS) :
Mouvement
Shoot
Data
GameSettings
Jump Pad
Learn more about this project:

I've realized this game besides the courses within the framework of an association of the game's development of which I am the president.
The objective was to make an FPS and realize a multiplayer tournament where several players compete in it 

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