Role: Gameplay Programmer
Designed movement and attack mechanics in Unity for a responsive gameplay experience.
Developed the "Point Area" feature to enhance competitiveness.
Added visual effects and animations to improve player experience.
Delivered 5+ presentations, receiving positive feedback from stakeholders.
Mouvement and attack of the player
Point Area
Extensive integration and juiciness (e.g., enhanced hit feedback / improved understanding of mechanics)
Regular preparation of oral presentations in front of multiple juries

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