Role: XR Developer
Conducted R&D on Meta Quest 3, developing AR applications and optimizing Unity workflows.
Designed and launched Out There, achieving 10,000+ downloads and securing the #1 ranking in the Augmented & Virtual Reality category.
Mastered and integrated Meta XR SDK and PolySpatial to support Apple Vision Pro and Meta Quest 3 features.
Delivered high-profile client demos to 150+ industry professionals, including L'Oréal and Cartier.
Represented the company at Vivatech, promoting AR innovations and strengthening brand visibility.
Advanced expertise in Unity, including shader programming, raycasting, and spatial computing.
OUT THERE
Out There", the world’s first immersive musical created specifically for the Apple Vision Pro and Meta Quest 3
This release marks a significant step forward in Spatial Computing XR, combining advanced technology with emotionally powerful storytelling for the first time. Featuring the exceptional talent of Grammy and Emmy-nominated artist Vanessa Williams, "Out There" offers a truly unique, immersive entertainment experience. The real and virtual worlds are blended into an unforgettable experience, combining storytelling, traditional Disney-style 2D animation and breathtaking 3D environments to shape the future of immersive fiction.
Each version of the experience is tailored to the specific strengths of each device:
- On Meta Quest 3: users can move through the scene, interacting with objects and characters to create a unique music mix.
- On Apple Vision Pro: 3D interactive elements invade the user's reality, blending the virtual with the physical in a captivating musical experience.
Our experience has been downloaded on over 10,000 Apple Vision Pro devices, reaching the #1 spot on the store for several weeks. With an outstanding rating of 4.9/5, it has captivated users and set a new standard for immersive experiences.


Magnify the surreal. For the launch of its Surreal mascara represented by Gigi Hadid, Maybelline New York approached Wilkins Avenue AR for a pop and fun experience capable of conveying key information about the technology behind giving users' lashes an unprecedented dimension.
Deployed in thousands of stores, the result is a complete, informative, and playful experience, where 3D enhances the product in landscape mode and allows users to project themselves through the use of the selfie camera. Thanks to AR, the boundaries between the real and the virtual fade away, immersing users in a new dimension.