Role: Gameplay Programmer
Developed a modular enemy pattern system in Unity.
Created adaptive behaviors to enhance gameplay variety.
Added interactions between enemies and the environment (e.g., doors).
Designed a system for enemy movement preview.

First setupĀ
- range of the vision
- Move distance
- Type of pattern (loop or come & go)
- First orientation

Fully modulable Pattern
- Choose the actions to execute easily with one or two letters for each round
- the enemies will turn themself to face the next direction





Adaptability :
- The cone vision shrink and adapt itself
- enemies can work with door
Pre visualization of an enemy pattern

Try it!